Smoked Fish and Cabbage 2

This romhack was created to test the player’s skill, patience and reflexes. It presents challenges difficult enough that a standard player may struggle, but indicators throughout are in place to help guide you to the goal. It's difficulty is between kaizo beginner-intermediate and players can expect to beat it within 1-4 hours depending on skillset. This hack makes use of some more complicated tech that may be unfamiliar to the casual player- blue coins are in place to indicate spin jumps and green coins indicate item throws (usually shells). Color palettes and graphic choices were carefully picked to match the setting and create a tone for each level. Every level’s soundtrack was also carefully selected in an effort to create a satisfying gameplay loop as the player grinds each of the 28 courses. The map is comprised of several different zones strung together to feel like a complete world. Levels do not have a difficulty curve as there are plenty of ‘palette cleansers’ throughout. This design choice was decided to give the player a chance to breathe and continue progressing without wanting to destroy their controller in frustration after a lengthy grind.

Format
Game
Status
Finished
All details and tags

Details

Type
Video Game
Format
Game
Status
Finished
Start Date
Nov 11, 2023
Season
2023
Ratings
0
Popularity
0
Favorites
0
Reviews
0
Genres
Platform

Description

This romhack was created to test the player’s skill, patience and reflexes. It presents challenges difficult enough that a standard player may struggle, but indicators throughout are in place to help guide you to the goal. It's difficulty is between kaizo beginner-intermediate and players can expect to beat it within 1-4 hours depending on skillset. This hack makes use of some more complicated tech that may be unfamiliar to the casual player- blue coins are in place to indicate spin jumps and green coins indicate item throws (usually shells). Color palettes and graphic choices were carefully picked to match the setting and create a tone for each level. Every level’s soundtrack was also carefully selected in an effort to create a satisfying gameplay loop as the player grinds each of the 28 courses. The map is comprised of several different zones strung together to feel like a complete world. Levels do not have a difficulty curve as there are plenty of ‘palette cleansers’ throughout. This design choice was decided to give the player a chance to breathe and continue progressing without wanting to destroy their controller in frustration after a lengthy grind.

Immersion

Japanese

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