Shadow of Destiny

Shadow of Destiny is an adventure game. There are no action elements in the game, and the protagonist has no health bar. Each chapter has a time limit, during which Eike has to find a way to prevent the murderer from killing him. This is mainly achieved by traveling through time to different hours, days, years, and even centuries. Obtaining a crucial item, having a conversation with a specific character, or performing another action in the past will prevent Eike from getting killed. Time-traveling requires energy units, which can be found by exploring the town. If Eike fails to achieve the goal at hand within the allotted time and prevent his murder, the chapter must be restarted. During the course of the game the player will have several choices and opportunities to change the future in various ways. Due to the time-traveling feature, many objectives can be accomplished in non-linear ways, branching the storyline and eventually resulting in eight different endings, six of which can be achieved during the first playthrough, and two others unlocked after having reached the other six.

Format
Game
Status
Finished
All details and tags
★35% Average★8 Users

Details

Type
Video Game
Format
Game
Status
Finished
Start Date
Feb 22, 2001
Season
2001
Average Score
35%
Ratings
0
Popularity
8
Favorites
0
Reviews
0
Genres
Adventure, Puzzle

Description

Shadow of Destiny is an adventure game. There are no action elements in the game, and the protagonist has no health bar. Each chapter has a time limit, during which Eike has to find a way to prevent the murderer from killing him. This is mainly achieved by traveling through time to different hours, days, years, and even centuries. Obtaining a crucial item, having a conversation with a specific character, or performing another action in the past will prevent Eike from getting killed. Time-traveling requires energy units, which can be found by exploring the town. If Eike fails to achieve the goal at hand within the allotted time and prevent his murder, the chapter must be restarted. During the course of the game the player will have several choices and opportunities to change the future in various ways. Due to the time-traveling feature, many objectives can be accomplished in non-linear ways, branching the storyline and eventually resulting in eight different endings, six of which can be achieved during the first playthrough, and two others unlocked after having reached the other six.

Immersion

Japanese

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